Cedric Chang

Portfolio

Games
Teaching Interactives
Playable

The Legend of the 5 Orbs

  • Engine · Construct 3
  • Team · Solo
  • Status · Complete

A top-down action RPG with four playable classes, each with its own combat mechanics. Boss encounters are inspired by MMO raids.

I developed this live on stream while teaching. Students suggested designs and submitted assets. The game was developed in 1-hour segments once a week for 2 months, providing an additional challenge on time.

Play in browser · itch.io Open on itch.io
Class selection screen showing four playable classes
01 · Four classes, four combat kits
Rogue ability screen detailing the Fan of Knives skill
02 · Ability breakdown per class
Boss fight against The Watcher
03 · Boss encounter, The Watcher
Credits screen crediting student contributors
04 · Student contributions in the credits
Playable

Dash 'N Slash

  • Engine · Construct 3
  • Team · Solo
  • Status · Complete, 2nd place game jam entry

A 2D puzzle platformer made for a game jam on the theme "A Different Type of Combat." Game entry won 2nd place.

Levels are designed around repositioning enemies by attacking them and teleporting to their new location. Inspiration for this game came from fighting scenes in Dragon Ball Z, platforming in Celeste, and ice floor puzzles found in Pokémon games. The game was completed within two weeks outside of work hours.

Play in browser · itch.io Open on itch.io
Tutorial callout for dashing into and attacking enemies
01 · The dash mechanic
Player dashing through enemies in a level
02 · Dashing in action
In development

Project: Azure

  • Engine · Unreal Engine 5, Blueprints
  • Team · Solo
  • Status · In progress, not yet released

A 2.5D boss rush game with a combo-driven combat system. Incorporates input buffering, animation canceling and cancel windows, defensive options, and scripted encounters inspired by MMO raiding.

Currently working on the vertical slice.

Boss telegraph wind-up before an attack
01 · Boss telegraph
Attack combo string in action
02 · Attack combos
Playable

Interactive: Scrolling Backgrounds

A teaching interactive intended to introduce the concept of moving background and the parallax effect within the context of game development.

Play in browser · itch.io Open on itch.io
Playable

Interactive: Event Sheets

A teaching interactive intended to introduce Event Sheets for scripting in Construct 3.

Play in browser · itch.io Open on itch.io
Playable

Interactive: Hitboxes

A teaching interactive intended to introduce the concept of hitboxes within the context of game development.

Play in browser · itch.io Open on itch.io
Playable

Interactive: Image Points

A teaching interactive intended to introduce the concept of image points within the context of game development.

Play in browser · itch.io Open on itch.io
Playable

Interactive: Variables

A teaching interactive intended to introduce the concept of variables within the context of game development.

Play in browser · itch.io Open on itch.io